When showing off new graphics tech, you’d usually be treated to glorious photorealistic visuals that hint at the complex calculations that b...
When showing off new graphics tech, you’d usually be treated to glorious photorealistic visuals that hint at the complex calculations that both software and hardware go through. In that context, NVIDIA’s decision to use id Software’s popular Quake II shooter is an odd one. At the same time, however, it is the perfect example of even an old game like … Continue reading
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