When Apple launched its Arcade service last year, it was poised to revolutionize mobile gaming if not digital gaming in general. It was prai...
When Apple launched its Arcade service last year, it was poised to revolutionize mobile gaming if not digital gaming in general. It was praised for not trying to milk gamers with IAPs and ads and its subscription-based model promised to give developers and publishers a steadier source of revenue. It might have been too early to celebrate, however, as news … Continue reading
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