Video games, even the most immersive ones, can really only offer approximations. Nowhere is that more evident than in the input controls, wh...
Video games, even the most immersive ones, can really only offer approximations. Nowhere is that more evident than in the input controls, where a mouse click or button press makes your character swing a sword or jump. Some actions, however, do seem to map more closely to their in-game equivalents, like clicking with your finger to tap a gun’s trigger … Continue reading
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